Chapter 12: Introduction to Graphics

 

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#1. To start the ________ system, we must first call initgraph.

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#2. Integer that specifies the graphics driver to be used.

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#3. Integer that specifies the initial graphics mode.

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#4. Specifies the directory path where initgraph looks for graphics drivers.

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#5. _________ always sets the internal error code.

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#6. _____________ displays a string in the viewport.

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#7. __________ displays a string at the specified location.

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#8. ________ returns the height of a string in pixels.

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#9. ________ returns the width of a string in pixels.

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#10. ________ moves the current position a relative distance.

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#11. _________ moves to current position of x,y.

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#12. Sets the current text characteristics using

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#13. ______ direction supported are horizontal and vertical text.

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#14. Value of Horizontal direction for the text.

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#15. Value of Vertical direction for the text.

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#16. The size of each character can be magnified using the _________ factor.

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#17. ________ sets the current drawing color.

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#18. __________ set the current background color using the palette

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#19. ___________ draws a line between two specified points.

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#20. _________ draws the three-dimensional rectangular bar, then fills it using the current fill pattern and fill color.

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#21. _________ draws and fills an elliptical pie slice.

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#22. _________ draws a rectangle in the current line style, thickness and drawing color.

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#23. ________ draws the outline of a polygon.

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#24. __________ draws and fills a polygon.

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#25. ___________ fills a bounded region.

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