Chapter 1: Introduction to OOPS

 

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#1. C++ is _________ Programming language.

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#2. OOP stands for _______________

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#3. _________ is a user defined data type.

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#4. _________ provides a way of modularizing programs by creating memory area for both data and function.

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#5. _________ Of data and function in small talk is pure OOPs language procedural preparing.

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#6. ________ consists of member data and member functions.

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#7. A _______ is a collection of objects of similar type.

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#8. The entire set of a data and code of an object can be made a user defined data type with the help of _______

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#9. _________ contain data and the code to manipulate that data.

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#10. __________ is the runtime entity for a class.

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#11. We can access the member variable and member functions of a class by using the _______ only.

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#12. Objects are called as _________ of a class.

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#13. ________ interact by sending messages to one another.

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#14. The way of accessing variables of a class or member functions of a class is called __________

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#15. Class uses the concept of data abstraction, and hence they are known as _________ base class.

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#16. The wrapping up of data and functions into a single unit is known as ________

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#17. The insulation of the data from direct access by the program is called ________

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#18. __________ is the process by which objects of one class acquires the properties of objects of another class.

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#19. __________ is the ability to take more than one form.

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#20. Inheritance provides the idea of _________

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#21. Polymorphism is extensively used in implementing ___________

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#22. ________ is same as polymorphism.

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#23. Software build around OOP are modular because they are built on objects and objects are entity in which internal working is hidden from other objects.

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#24. ___________ is simple program structure.

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#25. Because of data abstraction and encapsulation any modification done should not affect the system.

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